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1. [REV] Claw PvP - in Ships and Modules [original thread]
Originally by: De Vito My Setup: 3x 200mm AC T2 1x Standard Launcher T2 1x 1MN MWD T2 1x Warp Distuptor T2 1x Nanofiber T2 3x Overdrives T2 You copied me. Srsly, though, I used the same setup, but with artillery instead of ACs so I...
- by Celvice Klein - at 2007.10.22 04:39:00
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2. Jump Freighters - in Ships and Modules [original thread]
Are there any hard figures out on this thing yet? Jump range, cargo capacity, etc. would be interesting to see.
- by Celvice Klein - at 2007.10.15 13:08:00
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3. Stop with the nerf - in Ships and Modules [original thread]
Bean Times, is that a new magazine? Sounds odd. Srsly, though, nerf post do get annoying after a while.
- by Celvice Klein - at 2007.10.15 13:04:00
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4. Idea: Scrambling MWDs - in Ships and Modules [original thread]
I thought the general consensus was that those are penalties applied to the heavy dictor which will likely have a ship-bonus to reduce or eliminate the effects.
- by Celvice Klein - at 2007.10.15 13:01:00
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5. Idea: Scrambling MWDs - in Ships and Modules [original thread]
This would ruin speedtanking all together, I believe. That is, unless it had a very short range, but then you can just use a web. I always figured that if your FC jumps his sniper BSs into a large bubble and expects them to shoot out like interce...
- by Celvice Klein - at 2007.10.15 12:26:00
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6. Vaga or Curse as next ship ??? - in Ships and Modules [original thread]
Originally by: Warrio Originally by: Cel Estine Ive lost my arazu to both.Curse got me with fof and drones + bumping me out of align. Vaga got me with a good bump + drones and getting lock... I couldn't dps either down to even arm...
- by Celvice Klein - at 2007.10.15 12:21:00
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7. Stop with the nerf - in Ships and Modules [original thread]
Nrft Jazzcat plzkthnx.
- by Celvice Klein - at 2007.10.15 12:04:00
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8. intys and staying out of web range - in Ships and Modules [original thread]
Edited by: Celvice Klein on 14/10/2007 16:27:50 I fly both amarr and minmatar t2 frigs. The minnie ones are just plain better, in my opinion. Stiletto has 4 mids (very awesome) and Im told that the Claw is the fastest out of the lot. Also, ta...
- by Celvice Klein - at 2007.10.14 16:27:00
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9. No cry about speed - but this is interesting... - in Ships and Modules [original thread]
Perhaps this is a cap on how fast it will go after bouncing off a POS bubble or getting bumbed. Do other capitals have that value? Non-capitals?
- by Celvice Klein - at 2007.10.14 16:07:00
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10. Arty have a place in pvp? - in Ships and Modules [original thread]
I always fit artillery on my claw, has problems tracking at MWD speeds, though. Anywho, yes, except very select ships, I'd use autocannons
- by Celvice Klein - at 2007.10.14 15:57:00
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11. Suggestion: Microwarp missiles? - in Ships and Modules [original thread]
Nerf faction speed mods and snakes. Problem solved. Buuut... I don't really see a problem with a 500mil ship being wtfpwn. Spend that much on a conventional tank and you'd expect it to hold up pretty good, wouldn't you?
- by Celvice Klein - at 2007.09.28 20:43:00
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12. The NEW Heretic - in Ships and Modules [original thread]
Originally by: Bleeding Teeth I call mine the Heretickler. Hopefully this boost sucks, and they'll still be the cheapo dictors. Sabres are still entirely too costly, awesome ships, but not that much. /signed I trained for the heretic b...
- by Celvice Klein - at 2007.08.13 04:38:00
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13. Light Missile Flycatcher - Even Possible? - in Ships and Modules [original thread]
Never having flown a flycatcher, all I can think of is a 5 launcher setup or switching to a sabre. Helpful, aren't I.
- by Celvice Klein - at 2007.08.13 04:31:00
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14. damage overflow - in Ships and Modules [original thread]
I think I read somewhere that damage carried over is half what it would have been on your shields, so that would make it 12.5 damage. Buggered if I can find where that's written, though.
- by Celvice Klein - at 2007.07.12 00:07:00
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15. Modulated Strip Miner II - in Ships and Modules [original thread]
Stations star bases and outposts is also the industrial section of the forum (mining, manufacture, etc.).
- by Celvice Klein - at 2007.07.02 20:42:00
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16. Ideal Interceptor for PvP? - in Ships and Modules [original thread]
For gangs of 20+, I'd go Stiletto. For killing other interceptors in 1v1 or small gang, Crow. For killing larger ships like cruisers of haulers, Crusader.
- by Celvice Klein - at 2007.06.14 00:44:00
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17. Titans - simple fix to imbalanced ship - in Ships and Modules [original thread]
I, who has never even seen a titan, would suggest that the power of the DDD is boosted (enough to seriously damage capital ships, maybe a sig-radius based damage reduction for smaller ships?) but then leave the titan immobile long enough for a siz...
- by Celvice Klein - at 2007.04.03 05:21:00
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18. Why missiles _really_ suck. - in Ships and Modules [original thread]
Originally by: Kala Veijo While you¦re at it, make lasers say FREEEEMMMMM (3 seconds long midi file) every time you fire. This. Id rather lag issues get fixed than more graphics get put in, although I do plan to train for Amarr just '...
- by Celvice Klein - at 2007.04.01 00:39:00
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19. PvP Hurricane - in Ships and Modules [original thread]
Hear is mah 'cane, not the best setup, I know, but I like it. -6x 220s, 1 med nos, 1 assault launcher -10mn AB, web, lrg shield extender, invulnerability field -3 active hardeners, 1 medium armour rep, 1600mm plate, damage control unit Add named...
- by Celvice Klein - at 2007.03.31 16:40:00
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20. Heavy Assault Missiles - in Ships and Modules [original thread]
They're sorta a heavy rocket, I think they'd be pretty darn good on a cruiser or BC. Haven't tried them yet as there's none on the market.
- by Celvice Klein - at 2006.11.29 06:29:00
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